Teachers should constantly set goals and make plans to improve their instruction. Technology is becoming an increasingly important tool for enriching instruction in the classroom. In order for educators to effectively prepare today’s students for the future, they need to become self-directed learners and set goals to integrate technology into instruction. Teachers can set learning goals for integrating technology into their classroom using the GAME plan. The GAME plan supports teachers as they engage in lifelong learning through goal setting and improving important skills (Cennamo, Ross, & Ertmer, 2009). To increase my technology integration skills, I will use the GAME plan to set goals for designing and developing 21st-century learning experiences.
The goals I want to set for myself align with standard two, indicators b and c from The International Society For Technology in Education (ISTE) for teachers. This standard encourages teachers to design authentic learning experiences using different technology tools in order to increase student learning (International Society for Technology in Education, 2008). In order to set goals to improve instruction using the GAME plan, teachers should ask themselves what they already know in order to develop a strategy for meeting their goals (Cennamo et al., 2009). I already know that it is important to provide students with meaningful learning experiences that meet each student’s diverse learning needs. Based on what I already know about this standard, I can create my personal learning goals. My first goal is to improve in developing authentic lessons that allow students to explore their interests related to content. My next goal is to create learning experiences that address students’ different learning styles and needs.
After setting goals, it is important to take action steps to achieve them. In the GAME plan, teachers are responsible for developing and creating experiences that will aid them in reaching learning goals (Cennamo et al., 2009). The first action I will take as I work towards reaching these goals is to design authentic learning experiences that support instruction of content with the integration of technology. The next action I will take is to identify the diverse learning needs of my students based on their interests and learning styles. The final action I will take is to research strategies for meeting students’ diverse learning needs with technology.
Teachers should monitor their progress as they work towards achieving their goals. Journals are an effective tool for documenting learning progress (Laureate Education, 2009). I will monitor the progress I make in reaching my goals by keeping a reflective journal. In the journal, I will reflect on the authentic learning experiences I implement and the effectiveness of those lessons in supporting content instruction. I will also reflect on the success of differentiation strategies I incorporate into lessons in supporting students’ diverse learning needs. These reflections will serve as a reminder of successes and areas needing improvement in my journey to improve in teaching with technology.
The last step of the GAME plan is to evaluate the successes I have in achieving learning goals. It is imperative to evaluate the achievement of learning goals because it enables teachers to identify effective methods and resources for future instruction (Cennamo et al., 2009). I will evaluate my learning goals by reviewing my reflective journals and noting which strategies were successful and which strategies need improvement. Based on this information, I will continue to set new learning goals to continue my growth as an educator in meeting the ISTE Teacher Standards.
Cennamo, K., Ross, J. & Ertmer, P. (2009). Technology integration for meaningful classroom use: A standards-based approach. (Laureate Education, Inc., Custom ed.). Belmont, CA: Wadsworth, Cengage Learning.
International Society for Technology in Education. (2008). National education standards for teachers (NETS-T). Retrieved from http://www.iste.org/standards/nets-for-teachers
Laureate Education, Inc. (Executive Producer). (2009). Integrating technology across the content areas: Promoting self-directed learning with technology. Baltimore, MD: Author.